Sisyphus repository
Last update: 2018-10-16 13:07:50 +0400 | SRPMs: 18651 | Sign in or Sign up
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Sisyphus: 5.2-alt2_21
p8: 5.2-alt2_14
p7: 5.2-alt2_8
t7: 5.2-alt2_8
Platform6: 5.2-alt1_5
t6: 5.2-alt1_5

Group :: Games/Other
Source RPM: bsp

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Current version: 5.2-alt2_21
Built: 6 days ago
Size: 165 KB
Repocop status: ok

Home page:   http://games.moria.org.uk/doom/bsp/

License: GPLv2+
Summary: The most popular node builder for Doom
Description:

Before you can play a level that you have created, you must use a node
builder to create the data that Doom will use to render the level.
Doom uses a rendering algorithm based on a binary space partition,
otherwise known as a BSP tree. This is stored in a data lump called
NODES in the WAD file. This data structure must be pre-calculated and
stored in the WAD file before the level can be played; the tool that
does this is called a node builder.

BSP is one of several node builders that can do this. There are
others: idbsp is the original node builder that id Software used on
the original Doom levels, for instance. BSP was the best known and
most widely used node builder throughout the height of the Doom
editing craze in the mid 1990s.

Current maintainer: Igor Vlasenko

List of contributors: ACL: List of rpms provided by this srpm:
  • bsp
  • bsp-debuginfo
Recent changes (last three changelog entries):

2018-10-10 Igor Vlasenko <viy at altlinux.ru> 5.2-alt2_21

    - update to new release by fcimport

2017-09-27 Igor Vlasenko <viy at altlinux.ru> 5.2-alt2_17

    - update to new release by fcimport

2017-03-16 Igor Vlasenko <viy at altlinux.ru> 5.2-alt2_15

    - update to new release by fcimport

 
© 2009–2018 Igor Zubkov