Built: about 4 years ago
Size: 21 KB
Home page: http://search.cpan.org/dist/Language-Logo/
Summary: An implementation of the Logo programming language
This module provides an implementation of the Logo programming language, with
all of the necessary drawing primitives in a Tk Canvas. The Canvas object is
also referred to as the "screen".
The first construction of a Language::Logo object causes a server to be
created in a separate process; this server then creates a Tk GUI with a
Tk::Canvas for use by the client's "turtle", and responds to all requests
from the client's commands. In this way, multiple clients may be constructed
simultaneously -- each one with its own "turtle".
In this first release, not all of the Logo language is implemented.
Rather, the primary commands available are those which directly affect
the turtle, and are related to drawing on the screen. The intent is to
use the Logo in conjunction with Perl as a sort of "hybrid" language;
Perl us used as the higher-level language layer through which all loop
constructs, conditionals, and data-manipulation is done. This allows
for a substantial level of programming power.
List of contributors:
- moved to Sisyphus for Slic3r (by dd@ request)
- initial import by package builder