Package DirectXShaderCompiler: Information

Source package: DirectXShaderCompiler
Version: 1.6.2112-alt0.4.g6f204c7
Build time:  Feb 7, 2023, 12:00 PM in the task #311755
Category: Development/C++
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License: Apache-2.0 with LLVM-exception
Summary: DirectX Shader Compiler
The DirectX Shader Compiler project includes a compiler and related tools used
to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate
Language (DXIL) representation. Applications that make use of DirectX for
graphics, games, and computation can use it to generate shader programs.

List of rpms provided by this srpm:
libdxcompiler-devel (x86_64, i586, aarch64)
libdxcompiler-devel-debuginfo (x86_64, i586, aarch64)
libdxcompiler3 (x86_64, i586, aarch64)
libdxcompiler3-debuginfo (x86_64, i586, aarch64)

Maintainer: Konstantin Lepikhov

List of contributors:
Konstantin Lepikhov

    1. git-core
    2. gcc9-c++
    3. ninja-build
    4. python3-devel
    5. libspirv-tools-devel
    6. cmake
    7. libstdc++9-devel
    8. spirv-headers

Last changed

Nov. 25, 2022 Konstantin Lepikhov 1.6.2112-alt0.4.g6f204c7
- Compile w/ gcc9.
- Add clang support (still doesn't compile).
Nov. 25, 2022 Konstantin Lepikhov 1.6.2112-alt0.3.g6f204c7
- Added some fixes from upstream:
  + Fix-incorrect-REGDB_E_CLASSNOTREG-value
  + DxbcConverter-Fix-corruption-of-ICB-integer-values
- Enable aarch64.
Nov. 23, 2022 Konstantin Lepikhov 1.6.2112-alt0.2.g6f204c7
- Disable LTO (cause problems on ix86).
- Set cmake release target.