Package libbullet: Information
Binary package: libbullet
Version: 2.77-alt1.1
Architecture: i586
Build time: Mar 13, 2011, 01:58 AM
Source package: bullet
Category: System/Libraries
Report package bugDownload: libbullet-2.77-alt1.1.i586.rpm
Home page: http://www.bulletphysics.com
License: Zlib
Summary: Professional 3D collision detection library
Description:
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License.
Maintainer: Slava Dubrovskiy
Last changed
March 12, 2011 Eugeny A. Rostovtsev 2.77-alt1.1
- Rebuilt for debuginfo
Dec. 8, 2010 Slava Dubrovskiy 2.77-alt1
- New release
Nov. 25, 2010 Igor Vlasenko 2.76-alt1.qa1
- rebuild using girar-nmu to require/provide setversion by request of mithraen@