Package amphetamine: Specfile
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | Name: amphetamine Version: 0.8.10 Release: alt5 %define dataver 0.8.6 Summary: Amphetamine is a cool Jump'n Run game License: GPL Group: Games/Arcade Url: http://n.ethz.ch/student/loehrerl/amph/amph.html Source0: %name-%version.tar.bz2 Source1: %name-data-%dataver.tar.bz2 Source2: %name-icons.tar.bz2 Source3: amphetamine.desktop Patch: amphetamine-%version-eols_at_eofs.patch.bz2 Packager: Michael Shigorin <mike@altlinux.org> # Automatically added by buildreq on Sun Oct 05 2008 BuildRequires: gcc-c++ libSDL-devel libXpm-devel libXt-devel Summary(ru_RU.KOI8-R): Amphetamine -- \xda\xc1\xc2\xc1\xd7\xce\xc1\xd1 \xc2\xd2\xcf\xc4\xc9\xcc\xcb\xc1 Summary(uk_UA.KOI8-U): Amphetamine -- \xda\xc1\xc2\xc1\xd7\xce\xc1 \xc2\xd2\xcf\xc4\xc9\xcc\xcb\xc1 %description Amphetamine is a 2D jump'n'run shooter in the tradition of Super Mario Bros and other classics. But it has unique features: - Fast 256 colour graphics - Seven weapons: fight with arrow and bow, a scie, fire hands, etc. - Never seen graphics (in this genre) such as coronas (remember Unreal), dynamic coloured lightning, fogging, semitransparence and much more... - Raging fights against 11 bloodsucking monsters which themselves have several killing powers. - Cryptic labyrinths - definitely not boring shoot'em'up! %description -l ru_RU.KOI8-R Amphetamine -- \xc4\xd7\xd5\xcd\xc5\xd2\xce\xc1\xd1 \xc2\xd2\xcf\xc4\xc9\xcc\xcb\xc1 \xd7 \xd3\xd4\xc9\xcc\xc5 Super Mario Bros \xc9 \xd0\xcf\xc4\xcf\xc2\xce\xcf\xca \xcb\xcc\xc1\xd3\xd3\xc9\xcb\xc9. \xf5\xce\xc9\xcb\xc1\xcc\xd8\xce\xd9\xc5 \xcf\xd3\xcf\xc2\xc5\xce\xce\xcf\xd3\xd4\xc9: - \xe2\xd9\xd3\xd4\xd2\xc1\xd1 256-\xc3\xd7\xc5\xd4\xce\xc1\xd1 \xc7\xd2\xc1\xc6\xc9\xcb\xc1 - \xf3\xc5\xcd\xd8 \xd7\xc9\xc4\xcf\xd7 \xcf\xd2\xd5\xd6\xc9\xd1 - \xee\xc5\xd7\xc9\xc4\xc1\xce\xce\xd9\xc5 (\xc4\xcc\xd1 \xdc\xd4\xcf\xc7\xcf \xd6\xc1\xce\xd2\xc1) \xdc\xc6\xc6\xc5\xcb\xd4\xd9 \xd7\xd2\xcf\xc4\xc5 \xd3\xc9\xd1\xce\xc9\xd1 (\xd0\xcf\xcd\xce\xc9\xd4\xc5 Unreal?), \xc4\xc9\xce\xc1\xcd\xc9\xde\xc5\xd3\xcb\xcf\xc7\xcf \xcf\xd3\xd7\xc5\xdd\xc5\xce\xc9\xd1, \xc4\xd9\xcd\xcb\xc9, \xd0\xcf\xcc\xd5\xd0\xd2\xcf\xda\xd2\xc1\xde\xce\xcf\xd3\xd4\xc9 \xc9 \xcd\xce\xcf\xc7\xcf\xc7\xcf \xc4\xd2\xd5\xc7\xcf\xc7\xcf... - \xf3\xc8\xd7\xc1\xd4\xcb\xc9 \xd3 11-\xc0 \xd7\xc9\xc4\xc1\xcd\xc9 \xd0\xd2\xcf\xd4\xc9\xd7\xce\xc9\xcb\xcf\xd7, \xcb\xcf\xd4\xcf\xd2\xd9\xc5 \xc9 \xd3\xc1\xcd\xc9 \xd3\xd0\xcf\xd3\xcf\xc2\xce\xd9 \xd5\xcc\xcf\xd6\xc9\xd4\xd8 \xd7\xc1\xd3 \xc2\xcf\xcc\xc5\xc5 \xde\xc5\xcd \xcf\xc4\xce\xc9\xcd \xd3\xd0\xcf\xd3\xcf\xc2\xcf\xcd - \xfa\xc1\xc7\xc1\xc4\xcf\xde\xce\xd9\xc5 \xcc\xc1\xc2\xc9\xd2\xc9\xce\xd4\xd9 -- \xcf\xd0\xd2\xc5\xc4\xc5\xcc\xc5\xce\xce\xcf \xce\xc5 \xd4\xd5\xd0\xc1\xd1 \xd3\xd4\xd2\xc5\xcc\xd1\xcc\xcb\xc1! %description -l uk_UA.KOI8-U Amphetamine -- \xc4\xd7\xcf\xd7\xc9ͦ\xd2\xce\xc1 \xc2\xd2\xcf\xc4\xc9\xcc\xcb\xc1 \xd5 \xd3\xd4\xc9̦ Super Mario Bros \xd4\xc1 \xd3\xc8\xcf\xd6ϧ \xcb\xcc\xc1\xd3\xc9\xcb\xc9. \xf5Φ\xcb\xc1\xcc\xd8Φ \xcf\xd3\xcf\xc2\xcc\xc9\xd7\xcf\xd3Ԧ: - \xfb\xd7\xc9\xc4\xcb\xc1 256-\xcb\xcf\xcc\xd8\xcf\xd2\xcf\xd7\xc1 \xc7\xd2\xc1Ʀ\xcb\xc1 - \xf3\xa6\xcd \xd7\xc9Ħ\xd7 \xda\xc2\xd2ϧ - \xee\xc5\xc2\xc1\xde\xc5Φ (\xc4\xcc\xd1 \xc3\xd8\xcf\xc7\xcf \xd6\xc1\xce\xd2\xd5) \xc5\xc6\xc5\xcb\xd4\xc9 \xce\xc1 \xcb\xdb\xd4\xc1\xcc\xd4 \xd3\xd1\xca\xd7\xc1 (\xd0\xc1\xcd'\xd1\xd4\xc1\xa4\xd4\xc5 Unreal?), \xc4\xc9\xce\xc1ͦ\xde\xce\xcf\xc7\xcf \xcf\xd3צ\xd4\xcc\xc5\xce\xce\xd1, \xd4\xd5\xcd\xc1\xce\xd5, \xce\xc1Ц\xd7\xd0\xd2\xcf\xda\xcf\xd2\xcf\xd3Ԧ \xca \xc2\xc1\xc7\xc1\xd4\xcf \xde\xcf\xc7\xcf \xa6\xce\xdb\xcf\xc7\xcf... - \xe2\xa6\xca\xcb\xc9 \xa6\xda 11-\xcd\xc1 \xd7\xc9\xc4\xc1\xcd\xc9 \xd3\xd5\xd0\xd2\xcf\xd4\xc9\xd7\xce\xc9˦\xd7, \xcb\xcf\xd4\xcfҦ \xca \xd3\xc1ͦ \xda\xc4\xc1\xd4Φ \xd0\xcf\xcb\xcc\xc1\xd3\xd4\xc9 \xd7\xc1\xd3 ¦\xcc\xd8\xdb Φ\xd6 \xcf\xc4\xce\xc9\xcd \xd3\xd0\xcf\xd3\xcf\xc2\xcf\xcd - \xfa\xc1\xc7\xc1\xc4\xcb\xcfצ \xcc\xc1¦\xd2\xc9\xce\xd4\xc9 -- \xd7\xd6\xc5 \xce\xc1\xd0\xc5\xd7\xce\xc5 \xce\xc5 \xd4\xd5\xd0\xc1 \xd3\xd4Ҧ\xcc\xd1\xcc\xcb\xc1! %prep %setup -q -a 2 %patch -p1 sed -i 's,/usr/local,%_datadir,g' Makefile sed -i 's,/usr/local,%_datadir,g' src/System.hpp %build %make_build %install mkdir -p %buildroot{%_gamesdatadir,%_menudir} tar -C %buildroot%_gamesdatadir -jxf %SOURCE1 install -pD -c -s amph %buildroot%_gamesbindir/amph install -pD amph.xpm %buildroot%_niconsdir/%name.xpm install -pD amphetamine-icons/amph-16.png %buildroot%_liconsdir/%name.png install -pD amphetamine-icons/amph-32.png %buildroot%_niconsdir/%name.png install -pD amphetamine-icons/amph-48.png %buildroot%_miconsdir/%name.png install -pD %SOURCE3 %buildroot%_desktopdir/%name.desktop %files %doc BUGS ChangeLog NEWS README %_gamesdatadir/amph/ %_niconsdir/%name.* %_miconsdir/%name.* %_liconsdir/%name.* %_gamesbindir/* %_desktopdir/* %changelog * Sun Jul 26 2009 Michael Shigorin <mike@altlinux.org> 0.8.10-alt5 - applied repocop patch * Thu Dec 04 2008 Michael Shigorin <mike@altlinux.org> 0.8.10-alt4 - applied repocop patch * Sun Oct 05 2008 Michael Shigorin <mike@altlinux.org> 0.8.10-alt3 - fixed build requires - fixed broken description translations' charset - replaced debian menufile with debian freedesktop file - spec cleanup * Fri Mar 28 2008 Sergey Balbeko <balbeko@altlinux.org> 0.8.10-alt2 - Rebuild with xorg & etc. * Wed Oct 19 2005 Michael Shigorin <mike@altlinux.org> 0.8.10-alt1 - updated Url - removed COPYING, INSTALL (package has all the needed info) - added menu icons (#4709); thanks Anton Farygin (rider@) - spec cleanup * Tue Jan 18 2005 ALT QA Team Robot <qa-robot@altlinux.org> 0.8.10-alt0.2.1 - Rebuilt with libstdc++.so.6. * Sat Nov 09 2002 Michael Shigorin <mike@altlinux.ru> 0.8.10-alt0.2 - initial build for ALT Linux |