Package libbullet3: Information

    Binary package: libbullet3
    Version: 2.83-alt1.alpha
    Architecture: i586
    Build time:  Sep 4, 2014, 12:01 PM in the task #129030
    Source package: bullet3
    Category: System/Libraries
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    License: Zlib
    Summary: Professional 3D collision detection library
    Description: 
    Bullet 3D Game Multiphysics Library provides state of the art
    collision detection, soft body and rigid body dynamics.
    
    * Used by many game companies in AAA titles on Playstation 3,
      XBox 360, Nintendo Wii and PC
    * Modular extendible C++ design with hot-swap of most components
    * Optimized back-ends with multi-threaded support for Playstation 3
      Cell SPU and other platforms
    * Discrete and continuous collision detection (CCD)
    * Swept collision queries
    * Ray casting with custom collision filtering
    * Generic convex support (using GJK), capsule, cylinder, cone, sphere,
      box and non-convex triangle meshes.
    * Rigid body dynamics including constraint solvers, generic
      constraints, ragdolls, hinge, ball-socket
    * Support for constraint limits and motors
    * Soft body support including cloth, rope and deformable
    * Bullet is integrated into Blender 3D and provides a Maya Plugin
    * Supports import and export into COLLADA 1.4 Physics format
    * Support for dynamic deformation of non-convex triangle meshes, by
      refitting the acceleration structures
    
    The Library is free for commercial use and open source
    under the ZLib License.


    List of contributors:
    Eugeny A. Rostovtsev

    Last changed


    Sept. 4, 2014 Eugeny A. Rostovtsev 2.83-alt1.alpha
    - Initial build for Sisyphus