Package bsp: Information

Danger alert: Package removed from c8 repository

Removed in the task: #178595
Package removed: Anton V. Boyarshinov
Deletion date: Feb. 25, 2017
    Source package: bsp
    Version: 5.2-alt2_14
    Build time:  Feb 16, 2016, 05:03 AM in the task #159229
    Category: Games/Other
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    License: GPLv2+
    Summary: The most popular node builder for Doom
    Description: 
    Before you can play a level that you have created, you must use a node
    builder to create the data that Doom will use to render the level.
    Doom uses a rendering algorithm based on a binary space partition,
    otherwise known as a BSP tree. This is stored in a data lump called
    NODES in the WAD file. This data structure must be pre-calculated and
    stored in the WAD file before the level can be played; the tool that
    does this is called a node builder.
    
    BSP is one of several node builders that can do this. There are
    others: idbsp is the original node builder that id Software used on
    the original Doom levels, for instance. BSP was the best known and
    most widely used node builder throughout the height of the Doom
    editing craze in the mid 1990s.

    List of rpms provided by this srpm:
    bsp (x86_64, i586)
    bsp-debuginfo (x86_64, i586)

    Maintainer: Igor Vlasenko

    List of contributors:
    Igor Vlasenko

    Last changed


    Feb. 15, 2016 Igor Vlasenko 5.2-alt2_14
    - update to new release by fcimport
    Sept. 20, 2015 Igor Vlasenko 5.2-alt2_13
    - update to new release by fcimport
    Aug. 27, 2014 Igor Vlasenko 5.2-alt2_11
    - update to new release by fcimport