Package bsp: Information
Danger alert: Package removed from c8 repository
Source package: bsp
Version: 5.2-alt2_14
Build time: Feb 16, 2016, 05:03 AM in the task #159229
Category: Games/Other
Report package bugHome page: http://games.moria.org.uk/doom/bsp/
License: GPLv2+
Summary: The most popular node builder for Doom
Description:
Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level. Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. This data structure must be pre-calculated and stored in the WAD file before the level can be played; the tool that does this is called a node builder. BSP is one of several node builders that can do this. There are others: idbsp is the original node builder that id Software used on the original Doom levels, for instance. BSP was the best known and most widely used node builder throughout the height of the Doom editing craze in the mid 1990s.
Maintainer: Igor Vlasenko
Last changed
Feb. 15, 2016 Igor Vlasenko 5.2-alt2_14
- update to new release by fcimport
Sept. 20, 2015 Igor Vlasenko 5.2-alt2_13
- update to new release by fcimport
Aug. 27, 2014 Igor Vlasenko 5.2-alt2_11
- update to new release by fcimport