Package libbullet: Information
Binary package: libbullet
Version: 2.82-alt1.r2704
Architecture: x86_64
Build time: Dec 6, 2013, 02:34 AM in the task #109808
Source package: bullet
Category: System/Libraries
Report package bugDownload: libbullet-2.82-alt1.r2704.x86_64.rpm
Home page: http://www.bulletphysics.com
License: Zlib
Summary: Professional 3D collision detection library
Description:
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License.
Maintainer: Slava Dubrovskiy
Last changed
Dec. 1, 2013 Yuri N. Sedunov 2.82-alt1.r2704
- 2.82-r2704
June 14, 2012 Eugeny A. Rostovtsev 2.77-alt1.2
- Fixed build
March 12, 2011 Eugeny A. Rostovtsev 2.77-alt1.1
- Rebuilt for debuginfo