Package libbullet3: Information
Binary package: libbullet3
Version: 2.88-alt2
Architecture: ppc64le
Build time: Oct 30, 2019, 11:28 PM in the task #240022
Source package: bullet3
Category: System/Libraries
Report package bugDownload: libbullet3-2.88-alt2.ppc64le.rpm
Home page: http://www.bulletphysics.com
License: Zlib
Summary: Professional 3D collision detection library
Description:
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License.
Maintainer: Michael Shigorin
Last changed
Oct. 30, 2019 Michael Shigorin 2.88-alt2
- E2K: strip UTF-8 BOM for lcc < 1.24
Oct. 8, 2019 Rybakov Konstantin 2.88-alt1
- Updated to upstream version 2.88
Sept. 4, 2014 Eugeny A. Rostovtsev 2.83-alt1.alpha
- Initial build for Sisyphus