Package OpenSceneGraph

Source package: OpenSceneGraph
Version: 3.4.1-alt2.1
Build time:  Jul 11, 2021, 10:53 PM
 in the task #278116
Category: System/Libraries
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License:  OSGPL (wxWidgets, clarified LGPL)
Summary:  High performance real-time graphics toolkit
Description: 
The OpenSceneGraph is an OpenSource, cross platform graphics
toolkit for the development of high performance graphics
applications such as flight simulators, games, virtual reality
and scientific visualization.  Based around the concept of
a SceneGraph, it provides an object oriented framework on top
of OpenGL freeing the developer from implementing and optimizing
low level graphics calls, and provides many additional utilities
for rapid development of graphics applications.
List of rpms provided by this srpm: 
OpenSceneGraph (x86_64, ppc64le, i586, armh, aarch64)
OpenSceneGraph-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
OpenSceneGraph-examples (x86_64, ppc64le, i586, armh, aarch64)
OpenSceneGraph-examples-SDL (x86_64, ppc64le, i586, armh, aarch64)
OpenSceneGraph-examples-SDL-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
OpenSceneGraph-examples-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
libOpenSceneGraph (x86_64, ppc64le, i586, armh, aarch64)
libOpenSceneGraph-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
libOpenSceneGraph-devel (x86_64, ppc64le, i586, armh, aarch64)
libOpenSceneGraph-devel-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
libOpenThreads (x86_64, ppc64le, i586, armh, aarch64)
libOpenThreads-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
libOpenThreads-devel (x86_64, ppc64le, i586, armh, aarch64)
Last changes:
April 27, 2021 Arseny Maslennikov 3.4.1-alt2.1
- NMU: spec: adapted to new cmake macros.
Aug. 4, 2019 Michael Shigorin 3.4.1-alt2
- E2K:
  + disable examples build (some of them fail to link)
  + disable debuginfo (too large files for cpio)
- moved osgviewerGTK to examples where it belongs
- added present3D to examples (previously unpackaged)
June 21, 2018 Vitaly Lipatov 3.4.1-alt1
- cleanup spec
- disable build with wxWidgets (any reasons?) and Qt

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