Package bonk: Information

Source package: bonk
Version: 0.6-alt4.qa2
Build time:  Apr 11, 2016, 11:45 PM
 in the task #162908
Category: Sound
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License: GPLv2+ 
Summary:  Bonk lossy/lossless audio coder
Bonk is a high quality audio compression program. It can operate in
either lossless or lossy mode. In lossless mode, the exact original WAV
file can be recovered from the compressed file. In lossy mode, some
information is discarded in the compressed file, yielding a much higher
compression ratio. The information discarded is perceptually
unimportant, and the result should be a *perceptually* lossless
encoding. Bonk can compress some types of sounds more than others, so
the actual bit-rate achieved varies.
In lossy mode, it can compress some types of sound to as low as 95 kbps
(a compression ration of 14:1) while maintaining perceptually lossless
CD quality stereo. In general, the compression ratio achieved by Bonk
is slightly higher than that achieved using the more common MP3 format,
for equivalent sound quality. In particular it copes with transients
(eg clapping, drum beats) better. Performance on purely tonal sound is
roughly equivalent to MP3.
In lossless mode the compression ratio is typically around 2:1.
List of rpms provided by this srpm: 
bonk (x86_64, ppc64le, i586, armh, aarch64)
bonk-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
Maintainer: Led
List of contributors: 
Gleb F-Malinovskiy
Dmitry V. Levin
    1. gcc-c++
    2. rpm-build-licenses
Last changes:
April 11, 2016 Gleb F-Malinovskiy 0.6-alt4.qa2
- Rebuilt for gcc5 C++11 ABI.
April 15, 2013 Dmitry V. Levin 0.6-alt4.qa1
- NMU: rebuilt for debuginfo.
Dec. 27, 2008 Led 0.6-alt4
- fixed build with g++ 4.3
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