Package bsp: Information
Source package: bsp
Version: 5.2-alt2_26
Build time: Dec 26, 2020, 08:22 PM in the task #264007
Category: Games/Other
Report package bugHome page: http://games.moria.org.uk/doom/bsp/
License: GPLv2+
Summary: The most popular node builder for Doom
Description:
Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level. Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. This data structure must be pre-calculated and stored in the WAD file before the level can be played; the tool that does this is called a node builder. BSP is one of several node builders that can do this. There are others: idbsp is the original node builder that id Software used on the original Doom levels, for instance. BSP was the best known and most widely used node builder throughout the height of the Doom editing craze in the mid 1990s.
List of rpms provided by this srpm:
bsp (x86_64, ppc64le, i586, armh, aarch64)
bsp-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
bsp (x86_64, ppc64le, i586, armh, aarch64)
bsp-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
Maintainer: Igor Vlasenko
Last changed
Dec. 26, 2020 Igor Vlasenko 5.2-alt2_26
- update to new release by fcimport
Oct. 10, 2018 Igor Vlasenko 5.2-alt2_21
- update to new release by fcimport
Sept. 27, 2017 Igor Vlasenko 5.2-alt2_17
- update to new release by fcimport