Package bullet3: Specfile
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | %define _unpackaged_files_terminate_build 1 %define oname bullet %def_disable demo %def_disable static Name: %{oname}3 Version: 2.88 Release: alt2 Summary: Professional 3D collision detection library License: Zlib Group: System/Libraries Url: http://www.bulletphysics.com # https://github.com/bulletphysics/bullet3.git Source: %name-%version.tar BuildRequires: cmake gcc-c++ libGL-devel libGLUT-devel libICE-devel BuildPreReq: libXi-devel libXmu-devel libXres-devel libxshmfence-devel BuildPreReq: libxcbutil-image-devel libXtst-devel libXcomposite-devel BuildPreReq: libXcursor-devel libXdamage-devel libXdmcp-devel BuildPreReq: libXft-devel libXinerama-devel libxkbfile-devel BuildPreReq: libXpm-devel libXrandr-devel libXScrnSaver-devel BuildPreReq: libXv-devel libXxf86misc-devel libXxf86vm-devel BuildPreReq: libGLEW-devel %description Bullet is a professional open source multi-threaded 3D Collision Detection and Rigid Body Dynamics Library for games and animation. %package demo Summary: A demo programs using bullet library Group: Graphics Requires: lib%name = %version-%release %description demo A demo programs using bullet library. %package -n lib%name Summary: Professional 3D collision detection library Group: System/Libraries %description -n lib%name Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License. %package -n lib%name-devel Summary: Development headers for bullet Group: Development/C Requires: lib%name = %version-%release Conflicts: lib%oname-devel %description -n lib%name-devel Development headers for bullet 3D collision library. %package -n lib%name-devel-static Summary: Static library for bullet Group: Development/C Conflicts: lib%oname-devel-static %description -n lib%name-devel-static Static library for bullet %prep %setup sed -i \ -e 's|-L@CMAKE_INSTALL_PREFIX@/@LIB_DESTINATION@/|-L@CMAKE_INSTALL_PREFIX@/@LIB_INSTALL_DIR@/|' \ -e 's|-I@CMAKE_INSTALL_PREFIX@/@INCLUDE_INSTALL_DIR@|-I@INCLUDE_INSTALL_DIR@|' \ %oname.pc.cmake %ifarch %e2k # strip UTF-8 BOM for lcc < 1.24 find -type f -print0 -name '*.cpp' -o -name '*.hpp' -o -name '*.cc' -o -name '*.h' | xargs -r0 sed -ri 's,^\xEF\xBB\xBF,,' %endif %build %cmake \ -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON \ -DCMAKE_STRIP:FILEPATH="/bin/echo" \ -DCLSOCKET_SHARED=ON \ -DINSTALL_LIBS=ON \ -DBUILD_BULLET2_DEMOS=OFF \ -DBUILD_OPENGL_DEMOS=OFF \ -DBUILD_CPU_DEMOS=OFF \ -DBUILD_UNIT_TESTS=OFF \ -DBUILD_EXTRAS=ON \ -DINSTALL_EXTRA_LIBS:BOOL=ON \ -DUSE_CUSTOM_VECTOR_MATH:BOOL=ON \ -DUSE_DOUBLE_PRECISION:BOOL=ON \ -DINCLUDE_INSTALL_DIR=%_includedir/%oname \ %{?_disable_demo:-DBUILD_DEMOS=OFF} \ %{?_disable_static:-DBUILD_SHARED_LIBS=ON} %cmake_build %install %cmakeinstall_std %if_enabled demo demos=`ls -1 *Demo` for i in $demos AllBulletDemos ContinuousConvexCollision BulletDino Raytracer UserCollisionAlgorithm; do install -m 755 $i %buildroot%_bindir/%name-$i done %files demo %_bindir/%name-* %endif %files -n lib%name %_libdir/*.so.* %doc README.md LICENSE.txt AUTHORS.txt %files -n lib%name-devel %_libdir/pkgconfig/%oname.pc %_includedir/* %_libdir/cmake/%oname %if_disabled static %_libdir/*.so %else %files -n lib%name-devel-static %_libdir/*.a %endif #static %changelog * Wed Oct 30 2019 Michael Shigorin <mike@altlinux.org> 2.88-alt2 - E2K: strip UTF-8 BOM for lcc < 1.24 * Tue Oct 08 2019 Konstantin Rybakov <kastet@altlinux.org> 2.88-alt1 - Updated to upstream version 2.88 * Thu Sep 04 2014 Eugeny A. Rostovtsev (REAL) <real at altlinux.org> 2.83-alt1.alpha - Initial build for Sisyphus |