Package SDL_sound: Information
Source package: SDL_sound
Version: 1.0.3-alt3.2
Build time: Mar 25, 2011, 10:18 AM
Category: System/Libraries
Report package bugHome page: http://icculus.org/SDL_sound/
License: LGPLv2+
Summary: An abstract soundfile decoder
Description:
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
List of rpms provided by this srpm:
libSDL_sound (x86_64, i586)
libSDL_sound-debuginfo (x86_64, i586)
libSDL_sound-devel (x86_64, i586)
libSDL_sound (x86_64, i586)
libSDL_sound-debuginfo (x86_64, i586)
libSDL_sound-devel (x86_64, i586)
Maintainer: Slava Dubrovskiy
ACL:
@qa_p6
@qa_p6
Last changed
March 25, 2011 Eugeny A. Rostovtsev 1.0.3-alt3.2
- Rebuilt for debuginfo
March 24, 2011 Eugeny A. Rostovtsev 1.0.3-alt3.1
- Rebuilt with libphysfs 2.0.2
Nov. 19, 2010 Dmitry V. Levin 1.0.3-alt3
- Fixed linkage, dropped static subpackage. - Fixed interpackage dependencies. - Fixed packaging of documentation. - Updated build requirements. - Updated package descriptions. - Enabled FLAC support.