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Group :: Games/Strategy
Source RPM: 0ad
Raw spec file

Name: 0ad
Epoch: 1
Version: 0.0.20
Release: alt1

Group: Games/Strategy
Summary: Free, open-source realtime strategy game of ancient warfare
License: Various (all distributable)
Requires: %name-data = %epoch:%version
Source: %name-%version.tar

BuildRequires: gcc-c++ python zip cmake
BuildRequires: boost-devel boost-filesystem-devel boost-flyweight-devel boost-signals-devel
BuildRequires: libgamin-devel libgamin-fam libcurl-devel libjpeg-devel libpng-devel libvorbis-devel
BuildRequires: libxml2-devel libopenal-devel libSDL-devel wxGTK-devel libXcursor-devel libgloox-devel
BuildRequires: libnspr-devel python-dev python-modules-json libicu-devel libenet-devel libminiupnpc-devel
BuildRequires: libSDL2-devel

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or
rewrite the history of Western civilizations, focusing on the years
between 500 B.C. and 500 A.D. The project is highly ambitious, involving
state-of-the-art 3D graphics, detailed artwork, sound, and a flexible
and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of
volunteer, hobbyist game developers, since 2001. The code and data are
available under the GPL license, and the art, sound and documentation
are available under CC-BY-SA. In short, we consider 0 A.D. an an
educational celebration of game development and ancient history.


mkdir -p libraries/source/fcollada/src/output/debug/FCollada
export CFLAGS="%optflags"
export CPPFLAGS="%optflags"
export SHELL=/bin/sh
build/workspaces/ --bindir=%_bindir --datadir=%_datadir/%name --libdir=%_libdir/%name
pushd build/workspaces/gcc
make verbose=1

install -Dm 0755 binaries/system/pyrogenesis %buildroot%_bindir/pyrogenesis
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/libmozjs* %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/
install -Dm 0755 binaries/system/ %buildroot%_libdir/%name/

install -Dm 0644 build/resources/0ad.desktop %buildroot%_desktopdir/%name.desktop
install -Dm 0644 build/resources/0ad.png %buildroot%_pixmapsdir/%name.png
install -Dm 0755 build/resources/ %buildroot%_bindir/0ad
mkdir -p %buildroot/%_datadir/0ad/
cp -a binaries/data/* %buildroot/%_datadir/0ad/

%doc README.txt
%dir %_libdir/%name

* Mon Apr 04 2016 Anton V. Boyarshinov <boyarsh at> 1:0.0.20-alt1
- 0.0.20

* Sun Feb 28 2016 Andrey Cherepanov <cas at> 1:0.0.19.alpha-alt1.1
- Rebuild with new icu

* Mon Nov 30 2015 Anton V. Boyarshinov <boyarsh at> 1:0.0.19.alpha-alt1
- 0.0.19

* Sun Jun 14 2015 Gleb F-Malinovskiy <glebfm at> 1:0.0.18.alpha-alt1.1
- Rebuilt for gcc5 C++11 ABI.

* Sat Mar 14 2015 Anton V. Boyarshinov <boyarsh at> 1:0.0.18.alpha-alt1
- 0.0.18

* Sat Jan 03 2015 Ivan A. Melnikov <iv at> 1:0.0.17.alpha-alt1.1
- rebuild with boost 1.57.0

* Tue Oct 14 2014 Anton V. Boyarshinov <boyarsh at> 1:0.0.17.alpha-alt1
- 0.0.17

* Mon May 19 2014 Anton V. Boyarshinov <boyarsh at> 1:0.0.16.alpha-alt1
- 0.0.16

* Wed Dec 25 2013 Anton V. Boyarshinov <boyarsh at> 1:0.0.15.alpha-alt1
- 0.0.15

* Fri Sep 06 2013 Anton V. Boyarshinov <boyarsh at> 1:0.0.14.alpha-alt1
- 0.0.14

* Wed Apr 03 2013 Anton V. Boyarshinov <boyarsh at> 1:0.0.13.alpha-alt1
- 0.0.13

* Thu Mar 28 2013 Anton V. Boyarshinov <boyarsh at> 1:0.0.12.alpha-alt1.1
- rebuild with boost 1.53

* Tue Dec 18 2012 Anton V. Boyarshinov <boyarsh at> 1:0.0.12.alpha-alt1
- 0.0.12
- don't relay on -data release

* Thu Nov 29 2012 Eugeny A. Rostovtsev (REAL) <real at> 1:0.0.11.alpha-alt1.2
- Rebuilt with Boost 1.52.0

* Wed Oct 03 2012 Eugeny A. Rostovtsev (REAL) <real at> 1:0.0.11.alpha-alt1.1
- Rebuilt with libpng15

* Wed Sep 12 2012 Anton V. Boyarshinov <boyarsh at> 1:0.0.11.alpha-alt1
- build 0.0.11 from scratch

The Geyser project is based on code from Prometheus2.0, which had been made available under the MIT License.