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  • 1.0.3-alt3.hg20120815.1
  • 1.0.3-alt3.hg20120815.1
  • 1.0.3-alt3.hg20120815.1
  • 1.0.3-alt3.2
  • 1.0.3-alt3.2
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Group :: System/Libraries
Source RPM: SDL_sound
Current version: 1.0.3-alt3.hg20120815.1
Built: over 6 years ago
Size: 1.01 MB
Repocop status: ok
Gear:   http://git.altlinux.org/gears/S/SDL_sound.git
Home page:   http://icculus.org/SDL_sound/

License: LGPLv2+
Summary: An abstract soundfile decoder
Description:

SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3. It is meant to make
the programmer's sound playback tasks simpler. The programmer
gives SDL_sound a filename, or feeds it data directly from one of
many sources, and then reads the decoded waveform data back at her
leisure. If resource constraints are a concern, SDL_sound can process
sound data in programmer-specified blocks. Alternately, SDL_sound
can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format,
and channel conversion on-the-fly and behind-the-scenes, if the
programmer desires.

List of contributors:

List of rpms provided by this srpm:
  • libSDL_sound
  • libSDL_sound-debuginfo
  • libSDL_sound-devel
Recent changes (last three changelog entries):

2015-01-13 George V. Kouryachy 1.0.3-alt3.hg20120815.1

    - Rebuild with libSDL instead of incorrrectly selected libSDL2
        

2014-09-29 Eugeny A. Rostovtsev 1.0.3-alt3.hg20120815

    - Snapshot from mercurial
        

2011-03-25 Eugeny A. Rostovtsev 1.0.3-alt3.2

    - Rebuilt for debuginfo
        
 
The Geyser project is based on code from Prometheus2.0, which had been made available under the MIT License.