Package bullet3: Specfile
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 | %define _unpackaged_files_terminate_build 1 %define oname bullet %def_disable demo Name: bullet3 Version: 3.25 Release: alt2 Summary: Professional 3D collision detection library License: Zlib Group: System/Libraries Url: http://www.bulletphysics.com VCS: https://github.com/bulletphysics/bullet3.git Source: %name-%version.tar # patch from https://svnweb.mageia.org/packages/cauldron/bullet/current/SOURCES/bullet-3.24-fix-bullet-config.cmake.patch?revision=1919697&view=markup Patch0: bullet-3.24-fix-bullet-config.cmake.patch Patch1: bullet-3.24-use-system-libs.patch BuildRequires(pre): rpm-macros-cmake BuildRequires: cmake gcc-c++ BuildRequires: libICE-devel BuildRequires: pkgconfig(freeglut) BuildRequires: pkgconfig(tinyxml2) BuildRequires: pkgconfig(libglvnd) %description Bullet is a professional open source multi-threaded 3D Collision Detection and Rigid Body Dynamics Library for games and animation. %package -n lib%name Summary: Professional 3D collision detection library Group: System/Libraries %description -n lib%name Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License. %package -n lib%name-devel Summary: Development headers for bullet Group: Development/C Requires: lib%name = %version-%release Conflicts: lib%oname-devel %description -n lib%name-devel Development headers for bullet 3D collision library. %package -n lib%name-extras Summary: Extra libraries for %name Group: System/Libraries License: Zlib and LGPLv2+ %description -n lib%name-extras Extra libraries for %name. %package -n lib%name-extras-devel Summary: Development files for %name extras Group: Development/C License: Zlib and LGPLv2+ Requires: lib%name-extras = %version-%release Requires: lib%name-devel = %version-%release %description -n lib%name-extras-devel Development headers and libraries for %name extra libraries. %prep %setup %autopatch -p1 %ifarch %e2k # strip UTF-8 BOM for lcc < 1.24 find -type f -print0 -name '*.cpp' -o -name '*.hpp' -o -name '*.cc' -o -name '*.h' | xargs -r0 sed -ri 's,^\xEF\xBB\xBF,,' %endif rm -rv build3/*.{bat,exe} rm -rv build3/*osx* rm -rv build3/premake* rm -rv {data/,examples/} %build %cmake \ -DBUILD_BULLET_ROBOTICS_EXTRA=OFF \ -DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF \ -DBUILD_EXTRAS=ON \ -DBUILD_OBJ2SDF_EXTRA=OFF \ -DBUILD_UNIT_TESTS=OFF \ -DCLSOCKET_DEP_ONLY=ON \ -DCLSOCKET_SHARED=ON \ -DCMAKE_BUILD_TYPE=RelWithDebInfo \ -DCMAKE_STRIP:FILEPATH="/bin/echo" \ -DCMAKE_VERBOSE_MAKEFILE=ON \ -DINSTALL_EXTRA_LIBS=ON \ -DINSTALL_LIBS=ON \ -DOpenGL_GL_PREFERENCE=GLVND \ -DUSE_CUSTOM_VECTOR_MATH=ON \ -DUSE_DOUBLE_PRECISION=ON \ -DINCLUDE_INSTALL_DIR=%_includedir/%oname \ %if_disabled demo -DBUILD_BULLET2_DEMOS=OFF \ -DBUILD_CPU_DEMOS=OFF} \ -DBUILD_DEMOS=OFF \ -DBUILD_OPENGL_DEMOS=OFF \ %endif -DBUILD_SHARED_LIBS=ON \ %nil %cmake_build %install %cmakeinstall_std %files -n lib%name %doc README.md LICENSE.txt AUTHORS.txt %_libdir/libBullet3Collision.so.* %_libdir/libBullet3Common.so.* %_libdir/libBullet3Dynamics.so.* %_libdir/libBullet3Geometry.so.* %_libdir/libBullet3OpenCL_clew.so.* %_libdir/libBulletCollision.so.* %_libdir/libBulletDynamics.so.* %_libdir/libBulletInverseDynamics.so.* %_libdir/libBulletSoftBody.so.* %_libdir/libLinearMath.so.* %files -n lib%name-devel %dir %_includedir/%oname %_includedir/%oname/*.h %_includedir/%oname/Bullet3Collision %_includedir/%oname/Bullet3Common %_includedir/%oname/Bullet3Dynamics %_includedir/%oname/Bullet3Geometry %_includedir/%oname/Bullet3OpenCL %_includedir/%oname/BulletCollision %_includedir/%oname/BulletDynamics %_includedir/%oname/BulletInverseDynamics %_includedir/%oname/BulletSoftBody %_includedir/%oname/InverseDynamics %_includedir/%oname/LinearMath %_libdir/libBullet3Collision.so %_libdir/libBullet3Common.so %_libdir/libBullet3Dynamics.so %_libdir/libBullet3Geometry.so %_libdir/libBullet3OpenCL_clew.so %_libdir/libBulletCollision.so %_libdir/libBulletDynamics.so %_libdir/libBulletInverseDynamics.so %_libdir/libBulletSoftBody.so %_libdir/libLinearMath.so %_pkgconfigdir/bullet.pc %_libdir/cmake/%oname %files -n lib%name-extras %_libdir/libConvexDecomposition.so.* %_libdir/libGIMPACTUtils.so.* %_libdir/libHACD.so.* %_libdir/libBulletFileLoader.so.* %_libdir/libBullet2FileLoader.so.* %_libdir/libBulletInverseDynamicsUtils.so.* %_libdir/libBulletWorldImporter.so.* %_libdir/libBulletXmlWorldImporter.so.* %files -n lib%name-extras-devel %_includedir/%oname/ConvexDecomposition %_includedir/%oname/GIMPACTUtils %_includedir/%oname/HACD %_includedir/%oname/BulletFileLoader %_includedir/%oname/Bullet2FileLoader %_includedir/%oname/BulletWorldImporter %_includedir/%oname/BulletXmlWorldImporter %_libdir/libConvexDecomposition.so %_libdir/libGIMPACTUtils.so %_libdir/libHACD.so %_libdir/libBulletFileLoader.so %_libdir/libBullet2FileLoader.so %_libdir/libBulletInverseDynamicsUtils.so %_libdir/libBulletWorldImporter.so %_libdir/libBulletXmlWorldImporter.so %changelog * Fri Sep 15 2023 Mikhail Tergoev <fidel@altlinux.org> 3.25-alt2 - revert to git * Thu Aug 10 2023 Mikhail Tergoev <fidel@altlinux.org> 3.25-alt1 - move to tarball - new version (3.25) with rpmgs script - added patch from mageia for fix build stuntrally (ALT bug: 47193) - added patch for use system libs - update BR - added extra binaries * Tue Apr 05 2022 Artyom Bystrov <arbars@altlinux.org> 2.89-alt1 - Update to version 2.89 * Wed Oct 30 2019 Michael Shigorin <mike@altlinux.org> 2.88-alt2 - E2K: strip UTF-8 BOM for lcc < 1.24 * Tue Oct 08 2019 Konstantin Rybakov <kastet@altlinux.org> 2.88-alt1 - Updated to upstream version 2.88 * Thu Sep 04 2014 Eugeny A. Rostovtsev (REAL) <real at altlinux.org> 2.83-alt1.alpha - Initial build for Sisyphus |