Package eduke32: Information

    Source package: eduke32
    Version: 20230123.10167-alt1
    Latest version according to Repology
    Build time:  Feb 8, 2024, 03:33 PM in the task #339776
    Category: Games/Arcade
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    License: GPL-2.0-only
    Summary: Source port of Duke Nukem 3D
    Description: 
    EDuke32 is a source port of the classic PC first person shooter Duke Nukem 3D
    to Windows, Linux and OS X, which adds a ton of awesome features and
    upgrades for regular players and an arsenal of editing functions and
    scripting extensions for mod authors and map makers.
    
    Note: You need 'Duke Nukem 3D' data files to play.
    You can put them under '/usr/share/games/eduke32/' for all users
    or '~/.eduke32/' only for yourself.
    You can also play the shareware version. Use 'eduke32-demo-install' to
    install the shareware files.

    List of rpms provided by this srpm:
    eduke32 (x86_64, ppc64le, armh, aarch64)
    eduke32-mapeditor (x86_64, ppc64le, armh, aarch64)

    Maintainer: Artyom Bystrov

    List of contributors:
    Artyom Bystrov

    ACL:
    Artyom Bystrov
    @everybody

      1. dos2unix
      2. gcc-c++
      3. help2man
      4. imgui-devel
      5. libGLU-devel
      6. libSDL2-devel
      7. libSDL2_mixer-devel
      8. libalsa-devel
      9. libflac-devel
      10. libgtk+2-devel
      11. libpng-devel
      12. libvorbis-devel
      13. libvpx-devel
      14. nasm
      15. pkg-config

    Last changed


    April 25, 2023 Artyom Bystrov 20230123.10167-alt1
    - update to new version
    Jan. 19, 2023 Artyom Bystrov 20221225-alt1
    - initial build for ALT Sisyphus
    Oct. 17, 2021 boris@steki.net
    - Update to version 1633892719.d307f703c:
      * Fix dumbass oversight in 6839e418e34bff05bdd5debad9bf9146a09d9d72
      * Revert "engine: make floor sprites clip a little more like floors"
      * SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems
      * engine: fix SDL fullscreen issues
      * engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1
      * engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)
      * engine: manually flush console log file ptr in crash handler
      * editor: fix "gameexecutable" option in configuration file
      * Fury: don't block input when player .hard_landing is set
      * Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON