Package libbox2d: Information

    Source package: libbox2d
    Version: 2.4.1-alt1.2
    Latest version according to Repology
    Build time:  Jan 21, 2022, 04:05 PM in the task #293641
    Category: System/Libraries
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    License: MIT
    Summary: A 2D physics engine for games
    Description: 
    Box2D is a 2D rigid body simulation library for games. Programmers can use it
    in their games to make objects move in believable ways and make the game world
    more interactive. From the game's point of view a physics engine is just
    a system for procedural animation.
    
    Box2D is written in portable C++. Most of the types defined in the engine begin
    with the b2 prefix. Hopefully this is sufficient to avoid name clashing with
    your game engine.

    List of rpms provided by this srpm:
    libbox2d (x86_64, ppc64le, i586, armh, aarch64)
    libbox2d-debuginfo (x86_64, ppc64le, i586, armh, aarch64)
    libbox2d-devel (x86_64, ppc64le, i586, armh, aarch64)

    Maintainer: Alexander Danilov


    ACL:
    Alexander Danilov
    @everybody

      1. libxkbfile-devel
      2. cmake
      3. libXScrnSaver-devel
      4. libXcomposite-devel
      5. libXcursor-devel
      6. libXdmcp-devel
      7. libXft-devel
      8. libXinerama-devel
      9. libXpm-devel
      10. libXrandr-devel
      11. libXt-devel
      12. libXtst-devel
      13. libXv-devel
      14. doxygen
      15. gcc-c++

    Last changed


    Jan. 17, 2022 Alexander Danilov 2.4.1-alt1.2
    - FTBFS: fix build
    June 4, 2021 Arseny Maslennikov 2.4.1-alt1.1
    - NMU: spec: adapted to new cmake macros.
    Feb. 13, 2021 George V. Kouryachy 2.4.1-alt1
    - Submajor version update
    - Upstream switch to GH