Package libbullet3: Information
Binary package: libbullet3
Version: 3.25-alt2
Architecture: e2k
Build time: Sep 17, 2023, 12:48 AM
Source package: bullet3
Category: System/Libraries
Report package bugHome page: http://www.bulletphysics.com
License: Zlib
Summary: Professional 3D collision detection library
Description:
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC * Modular extendible C++ design with hot-swap of most components * Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket * Support for constraint limits and motors * Soft body support including cloth, rope and deformable * Bullet is integrated into Blender 3D and provides a Maya Plugin * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures The Library is free for commercial use and open source under the ZLib License.
Maintainer: Mikhail Tergoev
List of contributors:
Mikhail Tergoev
Artyom Bystrov
Michael Shigorin
Rybakov Konstantin
Eugeny A. Rostovtsev
Mikhail Tergoev
Artyom Bystrov
Michael Shigorin
Rybakov Konstantin
Eugeny A. Rostovtsev
Last changed
Sept. 15, 2023 Mikhail Tergoev 3.25-alt2
- revert to git
Aug. 10, 2023 Mikhail Tergoev 3.25-alt1
- move to tarball - new version (3.25) with rpmgs script - added patch from mageia for fix build stuntrally (ALT bug: 47193) - added patch for use system libs - update BR - added extra binaries
April 5, 2022 Artyom Bystrov 2.89-alt1
- Update to version 2.89