Package KoboDeluxe: Specfile
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | %define nam kobodl Name: KoboDeluxe Version: 0.5.1 Release: alt6 Summary: 3'rd person scrolling 2D shooter Group: Games/Arcade License: GPLv2+ Url: http://olofson.net/kobodl/ Source0: http://olofson.net/kobodl/download/%name-%version.tar.bz2 Source1: %name.png Source2: %name.desktop Patch: %name-gcc44.patch Patch1: KoboDeluxe-noautopause.patch # Automatically added by buildreq on Tue Apr 05 2011 # optimized out: libGL-devel libGLU-devel libSDL-devel libX11-devel libstdc++-devel BuildRequires: gcc-c++ imake libICE-devel libSDL_image-devel xorg-cf-files BuildRequires: desktop-file-utils %description Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and responsive control system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully. %prep %setup -q %patch -p1 %patch1 -p1 iconv -f ISO2022JP -t UTF8 README.jp > tmp; mv tmp README.jp iconv -f ISO2022JP -t UTF8 README.xkobo.jp > tmp; mv tmp README.xkobo.jp %build %configure --disable-dependency-tracking --enable-opengl --sharedstatedir=%_localstatedir %make_build %install make install DESTDIR=$RPM_BUILD_ROOT INSTALL="install -p" # below is the desktop file and icon stuff. mkdir -p $RPM_BUILD_ROOT%_desktopdir desktop-file-install --vendor "" \ --dir $RPM_BUILD_ROOT%_desktopdir \ %SOURCE2 mkdir -p $RPM_BUILD_ROOT%_niconsdir install -p -m 644 %SOURCE1 \ $RPM_BUILD_ROOT%_niconsdir %files %doc ChangeLog COPYING* README README.jp README.xkobo.jp README.sfont %doc README.xkobo TODO %attr(2711,root,games) %_bindir/%nam %_datadir/kobo-deluxe %_man6dir/%nam.* %config(noreplace) %attr(0775,root,games) %_localstatedir/kobo-deluxe/scores %_desktopdir/%name.desktop %_niconsdir/%name.png %changelog * Wed Oct 10 2018 Fr. Br. George <george@altlinux.ru> 0.5.1-alt6 - Rebuild to avoid SEGFAULT - Hack off permanent autopause * Wed Jan 20 2016 Fr. Br. George <george@altlinux.ru> 0.5.1-alt5 - Fix build * Tue Apr 05 2011 Fr. Br. George <george@altlinux.ru> 0.5.1-alt4 - Forbidden requires eliminated * Sat Nov 14 2009 Repocop Q. A. Robot <repocop@altlinux.org> 0.5.1-alt3.qa1 - NMU (by repocop): the following fixes applied: * obsolete-call-in-post-gtk-update-icon-cache for KoboDeluxe * postclean-05-filetriggers for spec file * Wed May 27 2009 Fr. Br. George <george@altlinux.ru> 0.5.1-alt3 - GCC4.4 build fixup * Mon Nov 03 2008 Fr. Br. George <george@altlinux.ru> 0.5.1-alt2 - GCC4.3 build fix * Thu Feb 14 2008 Fr. Br. George <george@altlinux.ru> 0.5.1-alt1 - Version up - Defults patch removed * Sat Dec 01 2007 Fr. Br. George <george@altlinux.ru> 0.4.1-alt1 - Initial build for ALT from FC * Wed Oct 31 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 0.4.1-1 - New upstream release 0.4.1 - Drop integrated patches * Fri Aug 3 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 0.4-0.4.pre10 - Update License tag for new Licensing Guidelines compliance * Mon Feb 19 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 0.4-0.3.pre10 - Some last small specfile improvements from review (bz 228707) * Mon Feb 19 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 0.4-0.2.pre10 - various specfile improvements from review (bz 228707) - install (do not remove after make install) kobosfx.h, its not a stray header file it actually gets loaded runtime by the game * Mon Feb 12 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 0.4-0.1.pre10 - Initial Fedora Extras package |