Package eduke32: Information
Source package: eduke32
Version: 20230123.10167-alt1
Build time: Jul 16, 2024, 11:30 PM
Category: Games/Arcade
Report package bugHome page: https://www.eduke32.com/
License: GPL-2.0-only
Summary: Source port of Duke Nukem 3D
Description:
EDuke32 is a source port of the classic PC first person shooter Duke Nukem 3D to Windows, Linux and OS X, which adds a ton of awesome features and upgrades for regular players and an arsenal of editing functions and scripting extensions for mod authors and map makers. Note: You need 'Duke Nukem 3D' data files to play. You can put them under '/usr/share/games/eduke32/' for all users or '~/.eduke32/' only for yourself. You can also play the shareware version. Use 'eduke32-demo-install' to install the shareware files.
Maintainer: Artyom Bystrov
Last changed
April 25, 2023 Artyom Bystrov 20230123.10167-alt1
- update to new version
Jan. 19, 2023 Artyom Bystrov 20221225-alt1
- initial build for ALT Sisyphus
Oct. 17, 2021 boris@steki.net
- Update to version 1633892719.d307f703c: * Fix dumbass oversight in 6839e418e34bff05bdd5debad9bf9146a09d9d72 * Revert "engine: make floor sprites clip a little more like floors" * SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems * engine: fix SDL fullscreen issues * engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1 * engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...) * engine: manually flush console log file ptr in crash handler * editor: fix "gameexecutable" option in configuration file * Fury: don't block input when player .hard_landing is set * Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON