Package sdlpop: Information
Source package: sdlpop
Version: 1.23-alt1
Build time: Jan 26, 2024, 03:10 AM
Category: Games/Arcade
Report package bugLicense: GPLv3
Summary: An open-source port of Prince of Persia
Description:
SDLPoP is an open-source port of Prince of Persia 1, that runs natively under Linux. It is based on the DOS version of the game, and uses SDL. Run the prince executable in a path were the original game data files are located.
Maintainer: Ildar Mulyukov
Last changed
Jan. 20, 2024 Ildar Mulyukov 1.23-alt1
- new version - fixed (ALT bug #39561)
Jan. 16, 2021 Michael Shigorin 1.21-alt1
- built for ALT (thanks openSUSE)
Aug. 22, 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.21 Fixed: * Skeletons not on level 3 did not behave like skeletons. * Don't crash if the intro music is interrupted by Tab in PC Speaker mode. * Don't switch to PC Speaker mode if there is a mod name in the replay file. * Don't draw the right edge of loose floors on the left side of a potion or sword. * A guard standing on a door top (with floor) should not become inactive. * Left jump (top-left) didn't work on some gamepads. * Replaying from the command line did not work if there were no replay files in the replay folder. Done: * Detect guard skill customizations in PRINCE.EXE. (Used in Illusions of Persia, for example.) * Added support for gamecontrollerdb.txt file. * Detect changes of the shadow's starting positions and automatic moves in PRINCE.EXE. * Added "Restart Game" to the pause menu, so now it's possible to restart the game using a controller. * Added fast forward. Added: * You can now use quicksave and quickload while recording a replay. - Drop patch: * 184.patch (fixed by upstream)