Package libbullet3: Information

  • Default inline alert: Version in the repository: 3.25-alt2

Binary package: libbullet3
Version: 2.89-alt1
Architecture: riscv64
Build time:  Apr 5, 2022, 11:26 PM
Source package: bullet3
Category: System/Libraries
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License: Zlib
Summary: Professional 3D collision detection library
Description: 
Bullet 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.

* Used by many game companies in AAA titles on Playstation 3,
  XBox 360, Nintendo Wii and PC
* Modular extendible C++ design with hot-swap of most components
* Optimized back-ends with multi-threaded support for Playstation 3
  Cell SPU and other platforms
* Discrete and continuous collision detection (CCD)
* Swept collision queries
* Ray casting with custom collision filtering
* Generic convex support (using GJK), capsule, cylinder, cone, sphere,
  box and non-convex triangle meshes.
* Rigid body dynamics including constraint solvers, generic
  constraints, ragdolls, hinge, ball-socket
* Support for constraint limits and motors
* Soft body support including cloth, rope and deformable
* Bullet is integrated into Blender 3D and provides a Maya Plugin
* Supports import and export into COLLADA 1.4 Physics format
* Support for dynamic deformation of non-convex triangle meshes, by
  refitting the acceleration structures

The Library is free for commercial use and open source
under the ZLib License.

Maintainer: Artyom Bystrov


Last changed


April 5, 2022 Artyom Bystrov 2.89-alt1
- Update to version 2.89
Oct. 30, 2019 Michael Shigorin 2.88-alt2
- E2K: strip UTF-8 BOM for lcc < 1.24
Oct. 8, 2019 Rybakov Konstantin 2.88-alt1
- Updated to upstream version 2.88