Package libbox2d: Information

Source package: libbox2d
Version: 2.4.1-alt1.2
Build time:  Jan 21, 2022, 08:51 PM
Category: System/Libraries
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License: MIT
Summary: A 2D physics engine for games
Box2D is a 2D rigid body simulation library for games. Programmers can use it
in their games to make objects move in believable ways and make the game world
more interactive. From the game's point of view a physics engine is just
a system for procedural animation.

Box2D is written in portable C++. Most of the types defined in the engine begin
with the b2 prefix. Hopefully this is sufficient to avoid name clashing with
your game engine.

List of rpms provided by this srpm:
libbox2d (riscv64)
libbox2d-debuginfo (riscv64)
libbox2d-devel (riscv64)

Maintainer: Alexander Danilov

    1. gcc-c++
    2. libXScrnSaver-devel
    3. libXcomposite-devel
    4. libXcursor-devel
    5. libXdmcp-devel
    6. libXft-devel
    7. libXinerama-devel
    8. libXpm-devel
    9. libXrandr-devel
    10. libXt-devel
    11. libXtst-devel
    12. libXv-devel
    13. cmake
    14. doxygen
    15. libxkbfile-devel

Last changed

Jan. 17, 2022 Alexander Danilov 2.4.1-alt1.2
- FTBFS: fix build
June 4, 2021 Arseny Maslennikov 2.4.1-alt1.1
- NMU: spec: adapted to new cmake macros.
Feb. 13, 2021 George V. Kouryachy 2.4.1-alt1
- Submajor version update
- Upstream switch to GH