Package sdlpop: Information
Source package: sdlpop
Version: 1.23-alt1
Build time: Dec 15, 2024, 07:21 PM
Category: Games/Arcade
Report package bugLicense: GPLv3
Summary: An open-source port of Prince of Persia
Description:
SDLPoP is an open-source port of Prince of Persia 1, that runs natively under Linux. It is based on the DOS version of the game, and uses SDL. Run the prince executable in a path were the original game data files are located.
Maintainer: Ildar Mulyukov
Last changed
Jan. 20, 2024 Ildar Mulyukov 1.23-alt1
- new version - fixed (ALT bug #39561)
Jan. 16, 2021 Michael Shigorin 1.21-alt1
- built for ALT (thanks openSUSE)
Aug. 22, 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.21
Fixed:
* Skeletons not on level 3 did not behave like skeletons.
* Don't crash if the intro music is interrupted by Tab in PC
Speaker mode.
* Don't switch to PC Speaker mode if there is a mod name in the
replay file.
* Don't draw the right edge of loose floors on the left side of a
potion or sword.
* A guard standing on a door top (with floor) should not become
inactive.
* Left jump (top-left) didn't work on some gamepads.
* Replaying from the command line did not work if there were no
replay files in the replay folder.
Done:
* Detect guard skill customizations in PRINCE.EXE. (Used in
Illusions of Persia, for example.)
* Added support for gamecontrollerdb.txt file.
* Detect changes of the shadow's starting positions and
automatic moves in PRINCE.EXE.
* Added "Restart Game" to the pause menu, so now it's possible
to restart the game using a controller.
* Added fast forward.
Added:
* You can now use quicksave and quickload while recording a
replay.
- Drop patch:
* 184.patch (fixed by upstream)