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  • 2.0.2-alt1.1
  • 2.0.2-alt1.1
  • 2.0.2-alt1.1
  • 2.0.2-alt1.1
  • 2.0.2-alt1.1
Group :: System/Libraries
Source RPM: libphysfs
Raw spec file

%define uname physfs
Name: libphysfs
Version: 2.0.2
Release: alt1

Summary: PhysicsFS file abstraction layer for games
License: zlib license
Group: System/Libraries
Provides: %uname = %version

Patch0: physfs-1.0.2-alt-interface.patch

# Automatically added by buildreq on Sat Oct 24 2009

BuildRequires: doxygen gcc-c++ libncurses-devel libreadline-devel zlib-devel cmake

PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a "write directory" on
the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security. For example, an embedded scripting
language cannot write outside of this path if it uses PhysFS for all of its
I/O, which means that untrusted scripts can run more safely. Symbolic links
can be disabled as well, for added safety. For file reading, the programmer
lists directories and archives that form a "search path". Once the search
path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that will
override a previous archive on a per-file basis. Finally, PhysicsFS gives
you platform-abstracted means to determine if CD-ROMs are available, the
user's home directory, where in the real filesystem your program is running,

%package devel
Summary: Development headers, libraries, and documentation for PhysicsFS
Group: Development/C
Requires: %name = %version-%release
Provides: %uname-devel = %version

%description devel
PhysicsFS is a library to provide abstract access to various archives.
This package contains the development headers, libraries, and documentaion to
build programs using PhysicsFS.

%setup -q -n %uname-%version

%cmake \



%make_install DESTDIR=%buildroot install


%files devel
%doc docs/*

* Tue Feb 22 2011 Fr. Br. George <george at> 2.0.2-alt1
- Autobuild version bump to 2.0.2

* Thu Sep 30 2010 Fr. Br. George <george at> 2.0.1-alt1
- Autobuild version bump to 2.0.1
- (Closes: #10289, #19309)

* Thu Sep 30 2010 Fr. Br. George <george at> 2.0.0-alt1
- Version highly updated

* Sat Oct 24 2009 Igor Zubkov <icesik at> 1.0.2-alt1
- 1.0.1 -> 1.0.2
- remove internal zlib before build

* Fri Dec 30 2005 ALT QA Team Robot <qa-robot at> 1.0.1-alt1.1
- Rebuilt with

* Mon Oct 10 2005 Sergey Pinaev <dfo at> 1.0.1-alt1
- 1.0.1
- build with system zlib
- .spec cleanup
- move "test_physfs" binary to -devel package

* Tue Sep 28 2004 Sergey Pinaev <dfo at> 1.0.0-alt1
- first build for ALT

* Thu Dec 18 2002 Edward Rudd <>
- added zlib_license_change.txt to documents

* Wed Jul 10 2002 Edward Rudd <>
- added doxygen to build requirements

* Wed Jul 10 2002 Edward Rudd <>
- updated to release 0.17

* Tue May 15 2002 Edward Rudd <>
- updated to latest CVS and modified spec file to use
the autoconf/automake support in the latest CVS

* Tue Apr 30 2002 Edward Rudd <>
- Initial spec file
The Geyser project is based on code from Prometheus2.0, which had been made available under the MIT License.