Пакет deutex: Информация

    Исходный пакет: deutex
    Версия: 5.2.2-alt1
    Собран:  14 октября 2024 г. 21:04
    Категория: Редакторы
    Сообщить об ошибке в пакете
    Домашняя страница: https://github.com/Doom-Utils/deutex

    Лицензия: GPL-2.0-or-later
    О пакете: WAD composer for Doom and related games
    Описание: 
    DeuTex is a .wad file composer for Doom, Heretic, Hexen and Strife.
    It can be used to extract the lumps of a WAD and save them as
    individual files. Conversely, it can also build a WAD from separate
    files. When extracting a lump to a file, it does not just copy the
    raw data, it converts it to an appropriate format (such as PNG for
    graphics, WAVE for audio samples, etc.). Conversely, when it reads
    files for inclusion in PWADs, it does the necessary conversions (for
    example, from PPM to Doom picture format). In addition, DeuTex has
    functions such as merging WADs.

    Список бинарных RPM-пакетов, собираемых из данного SRPM:
    deutex (e2kv6, e2kv5, e2kv4, e2k)
    deutex-debuginfo (e2kv6, e2kv5, e2kv4, e2k)

    Сопровождающий: Artyom Bystrov

    Список участников:
    Artyom Bystrov

      1. asciidoc
      2. asciidoc-a2x
      3. automake
      4. pkg-config
      5. zstd

    Последнее изменение


    1 октября 2024 г. Artyom Bystrov 5.2.2-alt1
    - Initial commit for Sisyphus.
    29 апреля 2021 г. Ferdinand Thiessen <rpm@fthiessen.de>
    - Update to new upstream release 5.2.2
      * Hexen graphics are now treated a bit more specially,
        the last entry in the palette no longer counting as a candidate
        to produce transparency in the output file.
    23 августа 2019 г. Jan Engelhardt <jengelh@inai.de>
    - Update to new upstream release 5.2.1
      * DeuTex supports textures in TX_START and TX_END markers
        (introduced in ZDoom in 2003). These are used by certain
        editors/engines for textures, with support for storing PNG and
        JPEG files directly in the WAD. Extraction is likewise handled
        for all formats.